Timestamp = 2016-11-02 12:57
Patches in preferred order

01_voxelcheck.patch - optimized voxelCheck (cached tile pointers), giving 50-80% speedup for all voxel tracing
02_optimizetargeting.patch - fixed object targeting (canTargetTile), currently targeting is limited within middle part (vert_range / 2)
03_arc_throw_fix.patch - fixed arcing shots and line traversal http://openxcom.org/bugs/openxcom/issues/1244
04_nolineoffire_indicator.patch - no line of fire obstacle highlighting (with fixed timeout 2.5s), also works for arcing and throwing
05_doors.patch - patching door walking and proper TU indication (currently doors are displaying wrong TUs for big units) http://openxcom.org/bugs/openxcom/issues/995

randomreaction.patch - one line fix of AI reacting into nothingness
reactionfix.txt - manual patch for AI mis-origin reaction fix and logging of fails (http://openxcom.org/bugs/openxcom/issues/1297)

windows patch/diff binaries

applypatch.bat:
patch.exe -p 2 -F 80 -b -d ../src < %1
"../src" is the src path (relative or absolute)